From
www.childrenfirst.nhs.co
Computer game fans are ‘not
unhealthy’
The
common view that computer gamers are out of shape and overweight is not true,
researchers claim.
In
fact, many gaming fans are actually healthier than average, a new US study reveals.
More
than 7,000 players of the online game EverQuest II were asked about their
health by a team of scientists. They found that many exercised more than once a
week and had a lower Body Mass Index (BMI) than the average American.
But
gamers were more likely to suffer from depression or substance abuse than
non-gamers. It is not clear from the study if gaming led to these problems.
The
research was done by three US
universities and published in the Journal of Computer-Mediated Communication.
It
comes as the effects of computer games on health and wellbeing is put in the
spotlight. As the games become more popular, more people are studying their
impact.
Some
have linked excessive gaming to emotional problems, social issues and obesity.
But
professor Mark Griffiths, the director of the International Gaming Research
Unit at Nottingham
Trent University ,
told the BBC there was no evidence that anyone, other than a small minority,
were being harmed by their computer game hobby.
He
said: "A lot of people talk about 'excessive gaming' as if it is always
bad to take part in gaming, but the context can make a big difference.
"I
can think of two case studies of people who both spend 12 hours a day playing
EverQuest, but while one is clearly obsessional, the other one is perfectly
normal.
"Genuine
addicts are few and far between."
From the Daily Mail
Computers and TV blamed for teenage
violence and casual sex
By
Steve Doughty
Computers
and television have pushed a generation of children towards violent behaviour,
early sex and mental illness, a large-scale study said yesterday.
It
cited celebrity culture, advertising and peer pressure among the reasons why
girls often have sex as soon as they reach the age of consent.
And
it blamed computer games, the internet and television for 'the lurch to more
and more violence which we know can breed violence and increase mental
illness'.
The
warnings came in the second stage of the Good Childhood report for the
Children's Society.
The
report warned of the effects of long hours spent watching television, on the
internet and playing computer games.
'There
is much evidence that exposure to violent images encourages aggressive
behaviour,' it said.
'On
television, violence is frequently shown as part of a normal human life.
'The
violence is both physical and psychological, and violent argument appears as a
standard response to disagreement. To be sure, there is plenty of violence in
Shakespeare and in the cinema. But people used to go to the cinema once a week,
whereas our children now watch television for an average of 17 hours a week.'
The
report called for measures to cut the impact of television on young people,
including a ban on all advertising aimed at children under 12 and an end to
advertising of alcohol and unhealthy food before the 9pm watershed.
Answer the following questions in your exercise book:
1) Are teenagers represented fairly in these articles?
2) Do you think violent computer games influence your behaviour?
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