Thursday, January 7, 2016

Narrative theory: key notes

The key notes from today's lesson:

Narrative definition: (Noun) A spoken or written account of connected events; a story


Todorov: equilibrium
Tzvetan Todorov is a Franco-Bulgarian philosopher. He suggests that all narratives follow a three part structure.

They begin with equilibrium, where everything is balanced, progress as something comes along to disrupt that equilibrium, and finally reach a resolution, when a new equilibrium is restored.

Equilibrium > Disequilibrium > New equilibrium

This can be applied to almost all film narratives.


Propp: character types


Vladimir Propp was a Soviet scholar who analyzed the basic plot components of Russian folk tales to identify their narrative elements.

His theory states that there are only a certain number of characters, who crop up in most narratives.

Protagonist (or Hero) 
Leads the narrative, is usually looking for something (a quest) or trying to solve something (a mystery).

Antagonist (or Villain) 
Gets in the protagonist's way; rival or enemy.

Heroine 
Usually some sort of ‘prize’ or reward for the hero. (Note: if your hero is female, your heroine can be male)

Father 
An authority figure who offers a reward to the hero for completing their quest. That reward might be a prince or a princess or a new job or promotion.

Helper 
Helps the hero - often acts as a sidekick

Donor 
Gives the hero something - a clue, a talisman, a special power - which helps them complete their quest

Mentor 
Teaches and guides the hero


Barthes: enigma and action codes

Roland Barthes was a French literary theorist.

Barthes' Enigma Code is a theory that suggests a text (whether that be television, film, a poster etc) portrays a mystery to draw an audience in, pose questions and, as such, become intrigued in the piece. 

For instance, a murder mystery will often not reveal the identity of the murderer until the end of the story, which poses the question "Who is the murderer?"

Barthes' Action Code relates to tension: any action or event that suggests something else may happen – and therefore keep the audience engaged. A good example would be a gun being drawn - the audience know a dramatic scene will follow.

Action codes work alongside enigma codes to engage and maintain the interest of the audience.


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